There are 9 TCs for each monster type (see monstats.txt datafile), covering three variations (regular, champion and boss) in all three difficulties (normal, NM, hell). Item selection and TCsĮach monster has a given property called “Treasure Class”(TC), the group of item types and other TCs used to determine which items can be dropped by a creature/chest and respective probabilities. Now we will go deeper into the game mechanics and explain how the drops are generated. The number of dropped items is influenced by players in the game more players cause more dropped items of any magic quality – including unique and set quality.
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